You can pootlavlivat single opponents, and porasstrelivat them. Another option – to run the point, grab, and ‘all the tries to win’ In fact, both versions of themselves. In my opinion, the best thing to do – attack medic-heavy enemy, and adjacent combat units. It would seem self-destructive option, but it works. The only thing that can prevent – gun, but it’s just an excuse ‘to work’ care.
All you need to implement – a bit of experience and luck. Take the same And on the Gravel pita bread. Usually near the point itself is heavy / medic defense. Nearby usually soldiers and saboteurs. Imagine, our medic / heavy, and their tech support are on the left (or right: D) podemu. Both teams nerves are tense, the soldiers beating missiles, heavy yet in sight but the shooting at the soldiers sticking out from behind corners, physicians have brought the finger at rmb And then such a simple boy begins accurately fire intermittently in the medical defense.
Carefully – it rear / side, not getting out under fire. Brad Pitt is full of insight into the issues. There are two options – medic died or turned uber too early (after this it is necessary to bring down the shelter in the nearest 10 seconds to be ready to seize). The result of one point for blue. 3.Nemnogo on confrontation with the different classes. Attack. Scout: you are on a par, it all depends on luck and hands. If you shot all the bullets from the shotgun, and most of the hit – grab a gun, a couple of bullets and the enemy is likely to stick together. Soldier: Hold middle-distance (to allow time to understand where he is going rocket, but a shotgun while giving minimal expansion), convergence is not recommended, if the soldiers took a shotgun – to retreat, recharge, and suddenly go behind his back, for a fraction lard is easier than to blow up the rocket. Pyromaniac: hold on to a range of flame-thrower, to retreat backwards. Remember, if you bump into something – most likely die, so neatly. If he takes a shotgun – you becomes more likely, because the scout is more powerful (you can even podsokratit distance) Defence. Heavy: For obvious reasons, to attack the front is not recommended, at the side, too (if it is not focused on other goals). The best tactic – fast convergence almost at point blank range, having shot the clip, or when he starts turning – fell for the nearest corner, and it is better to another level (above / below). Shotgun Do not be afraid, a great expansion and relatively low damage. Demolitions: middle distance when shooting Velcro – can be approached, but carefully – grenade – both will die. Engineer: in an open field, he will not rival, if sitting at the gun 2 rank or above, simply leave the war with your friends. Although, theoretically, any gun can kill ‘buildup’ without losing any health. In practice, not always achievable. Tech support. Sniper: if you are not aiming at you – even a club hit (safe 2 charge shot). If you are in – especially not be nervous (double jump, ‘chekavo’)), but do not forget – 1 shot with full power = death. Medic – see above. Spy. If a spy is running not for you – shoot and orite chat that he was there. If you have 1×1, here, strangely enough, it is better to fall down, complaining of his, since 3 revolver bullets you will likely be killed (and just do a crit will suffice).