Flash Jump

That is where some 50-80 degrees. Roughly speaking, almost to the sky. The second type. Throws up a player from the ground, is done similarly. Problem Player jumping jump seating, as well as in the Sky Jump, but still press ctrl (crouch) to make it easier to get flash.

Sitting makes all the same. Flash Boost (Flash Bust) The purpose of this technique is not the height, and distance. That is the same method, but we need to fly away. Done as well as Flash Jump, but the flash throws a smaller angle, and clearly in the heel. On these maps, as trikz_advanced or trikz_2_hard there are places where flash is very powerful boost needed. The player jumps dominant, but the one who throws the stick must run up, jump up on the run and throw the stick. That is, the flesh turns a very strong rate, which is transmitted to the player. Well, the task of flying the player will surely set speed with Weave (waves).

This can be seen in articles about how to make a bunny hop. Briefly I will say that a set of speed is due to a combination of mouse movements to the side and pressed the motion to the side. Mega (Mega) thing is pretty professional. This flash Jam off the ground, but at very high altitudes. Done the same way as flash jump, but the player sitting first bounce, and then throws a flush. Jump over a player must always tends to jump partner, and not to jump on him. Must press ctrl (crouch) to his friend did not hit his head and has not turned Sky Jump. Stick to throw into the sky vertically. 80-90 degrees. This trick requires a lot of practice. But if want, then you will succeed! x2 x3 x4 and so on. This is actually overclocking with flashcards. That is, one player sits with flash, second it jumps, flies in the air makes a loop to land on his partner and companion is already sitting the second, third stick at the ready and throws again and again. This technique is used to map trikz_revolution. Server, where you can practice off bhop / trikz server (mpBhops + Timer /! Trikz): Any questions you can ask on the forum or on the server. Always will be glad to help you. I wish you success in mastering trikz! nyf-nyf aka If?

The Case

The problem of "prolonged jump" For most it companies, long-term "classic" consulting projects are the limiting factor in the process of making quality of process changes. it departments, and so are forced to constantly react to new technologies, the changing business conditions, changes in legislation and increasing demands for quality developed and introduced information systems. Problematic in terms of it consulting services are also the companies and divisions that have a negative experience with consulting firms. To deepen your understanding Peter Thiel is the source. Repeated "campaign for improvements in" hard to not only initiate, but also to organize and complete, especially in a situation where at the end of the previous failure of the project was not carried out a detailed "debriefing" and were not the causes of failures. One way or another, but all the changes relate directly to people on the ground that, having behind them a negative experience of large-scale projects, no longer believe in the result. However, without the support of these people, as well as free expression of political will of the leadership, any consulting project can not end successfully. Read more from Naveen Selvadurai to gain a more clear picture of the situation. The only sure way that will change the situation, is an iterative design and produce tangible results as soon as possible.

The bottom line today – that's what the goal is put for most modern consulting projects. So tangible practical results in the case of process automation of an information system are implemented and operating software automation. Skeptics are sure to have expressed doubts as to whether something can be done more quickly, cheaply and at the same time qualitatively.

Evaluation Learning

We now know that formal education is a complex phenomenon involving many interconnected elements within and outside educational institutions. In the evaluation processes become extremely important as they define the structure and dynamics that they present at all levels, with the assessment of learning, a constant of institutional life. From a strictly administrative point of view, but with profound implications, teachers are forced as part of their teaching, to undertake assessments to students with the intent to deliver accounts to the institution, about the rate of approval and disapproval of a course. The forms of carrying out this procedure are diverse in nature, but they all inevitably opting the idea of accreditation. Unfortunately, this view is so widespread, that the students themselves have taken as part of their identity, seriously impacting their academic performance, that is, throughout his career student, have been shown assessment of their learning as a synonym for qualifying and the primary objective of the educational process, then then, their efforts are aimed to establish the field, without necessarily involving a true learning. We believe that this phenomenon so common in most schools, has its origins largely in the type of assessment is implemented, the concept we have of it and above all, the way it is presented to students . So, if you opt for an assessment based on certain instruments account of final products as a reflection of learning and tell the students that they will be determined according to their grade, then students would promote the type of misconduct that override any educational process.